Voice Calling

Voice calling with javascript Voice and Video SDK. Set up calling between applications, from application to phone, app to SIP and conference calls. Get more information here.

The Sinch SDK supports four types of calls: app-to-app (audio or video), app-to-phone, app-to-sip and conference calls. The CallClient is the entry point for the calling functionality of the Sinch SDK.

Calls are placed through the CallClient and events are received using the CallClientListener. The call client is owned by the SinchClient and accessed using sinchClient.callClient.

Set Up an App-to-App Call

Use the CallClient.callUser() to the call method, so that Sinch services can connect the call to the callee.

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var callClient = sinchClient.callClient;
var call = callClient.callUser('<remote user id>');
// Or for video call: var call = callClient.callUserVideo('<remote user id>');
call.addListener(...);

A call object is returned, containing details about the participants in the call, call details such as start time, call state, possible errors.

Assuming the callee’s device is available, the CallListener.onCallProgressing() is called. It notifies the application that the outgoing call is progressing. If a progress tone should be played, this is where it should be started.

When the other party answers, the CallListener.onCallEstablished() is called. Now, the users can start talking. If a progress tone was previously played, it should be stopped now.

Set Up an App-to-Phone Call

An app-to-phone call is a call that's made to a phone on the regular telephone network. Setting up an app-to-phone call is not much different than setting up an app-to-app call. Instead of invoking the callUser method, invoke the CallClient.callPhoneNumber() recommendation and it should be prefixed with a ‘+’. For example, to call the US phone number 415 555 0101, the phone number should be specified as "+14155550101." The ‘+’ is the required prefix and the US country code ‘1’ prepended to the local subscriber number.

Placing an app-to-phone call requires a developer account with credits. Topping up credits can be done on your Sinch account page. Credits are used each time an app-to-phone call is placed and the balance history is updated after each call.

App-to-phone calls can be tested by calling the following test number: +46000000000. When placing a call to this number, you will hear a voice prompt stating that the call has been connected, and shortly after that the call will automatically be ended.

Credits Required

Placing an App-to-Phone call requires that your Sinch account has sufficient credits; Top up credits on your Billing page. Credits are used each time an App-to-Phone call is placed and your account balance is updated after each call.

Testing DTMF

In App-to-Phone scenario, it's possible to issue DTMF sequences using Sinch SDK. Note that if the receiving end of the call is an iOS device, you might have to disable VoLTE ("Voice over LTE") option in the settings of the phone at the receiving end of the call in order to be able to hear DTMF tones.

Set Up an App-to-sip Call

An app-to-sip call is a call that's made to a SIP server. Setting up an app-to-sip call is not much different from setting up an app-to-app call. Instead of invoking the callUser method, invoke the CallClient.callSip(). The SIP identity should be in the form "user@server." By convention, when passing custom headers in the SIP call, the headers should be prefixed with "x-." If the SIP server reported any errors, the CallDetails object will provide an error with the SIP error type.

Set Up a Conference Call

A conference call can be made to connect a user to a conference room where multiple users can be connected at the same time. The identifier for a conference room may not be longer than 64 characters.

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var callClient = sinchClient.callClient;
var call = callClient.callConference('<conferenceId>');
call.addCallListener(...);

Handle Incoming Calls

To answer calls, the application must be notified when the user receives an incoming call.

Add a CallClientListener to the CallClient to act on the incoming calls. As calls come into device CallClientListener.onIncomingCall() will be executed.

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var callClient = sinchClient.callClient;
callClient.addCallClientListener(...);

When the incoming call method is executed, the call can either be connected automatically without any user action, or it can wait for the user to press the answer or the hangup button. If the call is set up to wait for a user response, we recommended that a ringtone is played to notify the user that there is an incoming call.

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onIncomingCall = (callClient, call) => {
    // Start playing ringing tone
    ...

    // Add call listener
    call.addCallListener(...);
}

To get events related to the call, add a call listener. The call object contains details about participants, start time, potential error codes, and error messages.

Incoming video call

When an incoming call is a video call, the CallClientListener.onIncomingCall() section for details on how to add video views.

Answer incoming call

To answer the call, use the Call.answer() method on the call to accept it. If a ringtone was previously played, it should be stopped now.

User presses the answer button:

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// User answers the call
call.answer();

// Stop playing ringing tone
...

Now, the clients on both ends establish the connection. When the call is established and the voice streams are running in both directions, the CallListener.onCallEstablished() is called.

Decline incoming call

If the call shouldn't be answered, use the Call.hangup() on the call to decline. The caller is notified that the incoming call was denied. If a ringtone was previously played, it should be stopped now.

User presses the hangup button:

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// User doesn't want to answer
call.hangup();

// Stop playing ringing tone
...

Disconnecting a Call

When the user wants to disconnect an ongoing call, use the Call.hangup() method. Either user taking part in a call can disconnect it.

Hanging up a call:

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call.hangup();

When either party disconnects a call, the application is notified using the call listener method CallListener.onCallEnded(). This allows the user interface to be updated, an alert tone to be played, or similar actions to occur.

A call can be disconnected before it has been completely established.

Hanging up a connecting call:

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// Starts a call asynchronously
var call = callClient.callUser('<remote user id>');

// User changed his/her mind, let’s hangup
call.hangup();
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